Tamagotchi Trainer

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Tamagotchi Tamer Usuability Evaluation

User Goals

Scenarios

Scenario 1: Emotional Impact of the Tamagotchi

The user will first be given a login with a normal tamagotchi and asked to explore the application for about 1 minute.

After that time is up, the user will be asked to login with a separate account which has a sick tamagotchi and will be asked to explore the app for about 1 minute.

If the user at any point asks about the sick tamagotchi and asks about why it is sick and how to make the tamagotchi recover then this would be considered a success. If they do not mention the change in tamagotchi state, this is considered a failure and feedback will be taken on how to make people notice and care about the sick tamagotchi. Should the user notice the change in the tamagotchi and not care then this will also be considered a failure.

After this test is completed we will have the user provide their thoughts on the sick tamagotchi and if it would motivate them to exercise.

Scenario 2: Reading User Fitness Info

Please open your preferred fitness/step app and tell me about the app and how you use it. If they do not have a preferred fitness app, have them open and run through their device’s default fitness app.

Once they have gone through their fitness app, the user will them be asked to log into the Tamagotchi Tamer fitness app and be asked to navigate to our fitness section.

Feedback will be taken on what features they most want to use/see in our app that is present in their preferred fitness app.

Scenario 3: Assessing Long Term Playability of the Application

In this scenario, we will have the user go to an app of their choice which they have used/played consistently (daily/weekly) for over a month. Once on the app, the user will be asked to walk through their daily routine with the application.

After they finish, we will then move to the Tamagotchi Tamer app where we will ask questions in regards to features they would like to see implemented in our app. Specifically, we would ask about any features that would keep them invested in our app for more than a month.

Once we go through both their preferred app and the Tamagotchi Tamer app, they will be given the question: “Would you download our app?”. Response will then be recorded based off their answer.

User Types

For the user types, while I think the major categories fall between the older and younger generation, I do believe that the user’s familiarity with mobile games should be kept in mind. The way that someone familiar with how mobile games work differs greatly from someone who doesn’t play mobile games at all. If this app is to have mass markability, I think considerations should be made to accommodate users both experienced and inexperienced with using mobile apps.

Recruitment

For the older generation, I can ask my mother and her friends for a few people. They are an ideal user group as they constantly play similar games such as Pokemon Go and other “exercise” games. I also know a few older professors and community members who can test the app and also fall into the inexperienced category of app users.

For the younger generation, I have a few friends that play similar types of games and would be able to give good feedback. I also think it is important to get people who are unfamiliar with these types of games to test the application. For these people, I will ask around my workplace for people who would be interested in testing the application. I also know a few people in the dorms that might be able to test the app.

Description of Participants

For the usability evaluation we ran, we had 5 participants. 3 of the 5 participants (A, B, and C) belonged to the older group whereas the remaining two participants (D and E) belonged to the younger group. Everyone who participated in the usability evaluation was familiar with mobile games such as Pokemon Go and Animal Crossing and have been playing continuously for at least one month. For participants A, B, and C their usability evaluations were done individually at my house. Likewise, for participant D their usability evaluation was done at my dorm on campus. For participant E, it was more convenient to do their usability evaluation at the library. For all participants, since they used iPhones, I decided to have them use my phone as the test device since deployment to Apple devices with a developer license is pretty difficult and time consuming.

Script

Introduction

“Thank you for helping out with the usability testing for the Tamagotchi Tamer mobile app”

“Before starting, please know that your responses will be recorded for the purpose of improving the app. If you understand this, please read and sign this form indicating that you give consent for your responses to be recorded.”

Information Collecting and Setup

Scenarios

The scripts will follow the prompts given in the scenarios section above.

Data Collected

Scenario 1: Emotional Impact of the Tamagotchi

Scenario 2: Fitness Page

Scenario 3: Long Term Viability

Results

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